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Toy cars diversify last year's best (driving) game - in review forza Horizon 5: Hot Wheels

Forza Horizon 5 meets all the criteria for a great car game, as we criticize. It looks gorgeous, allows the player to furry freely around the scenery, and the steering feel encourages to take the most out of the huge range of cars.

Hot the Wheels Add-ons offers much the same, though Mattel's playflowers change the game's spirit towards a slightly more limited crap.

happened in 1968

Not the first time the hot wheels arrive in the Forza series universe. Forza Horizon 3 built a full-blooded DLC around the brand, and even in the fourth part, there was a chance to buy a theme package. Tovi then published Forza Horizon 5: Hot Wheels expands the parent game experience in a separate world. New cars, labyrinths of realism scrap bin (from orange plastic, of course), and a slice of new challenges so alone or on the multiplayer side.

During the tutorial, the narrator will educate the player from Hot Wheels history and backgrounds. In the late 1960s, the toy line, established as a competitor in Matchbox, is familiar to many since childhood. Its founders Elliot Handler and Jack Ryan (not the spy) needed color and durability in the small cars of their own children, so they mainly designed a collection of car based on hot rod models. Over the decades, the idea has expanded into a huge business. The Sweet 16 was the first collection of sixteen arches, all of which started. Interesting and new data at least for myself.

Cult, Idge of the Arcs

The add-on can be reached by driving on the icon on the Mexico map, moving to the new Hot Wheels world. The cars become smaller, the roads to plastic and the landscapes look like straight kult, it shrinks from Kakakars. The routes bend at the roots of the trees, on the slopes of the snowy mountains and even next to lava flows. There are commendable altitude differences, and the Baanas offer familiar specialties from the toys.

Magnetic tracks allow head-down driving, while loops can be driven with boosts. Plastic driveways usually have edges, as in real life, so a basic game-like sense of freedom _hot wheels does not offer. On the other hand, track profiles are mainly in the air, which already limits the driving experience. The add-on focuses more clearly on certain goals than self-exploration and a map full of choices.


foundations in order

Toy-car lovers have cat days. The hot Wheels Unleashed, released last year, offers a purely experience around Mattel's brand, while Forzan vision is already diversifying the excellent crawling. It is easy to build on a brilliantly rolling parent game, as its driving characteristics and visual stunning stunning provisions provide supportive foundations for crazy. The screen update stays steady at a speed of up to 450 km/h while bunching opponents in front.

The Forza Horizon 5: Hot Wheels is a fun addition to last year's best racing game, but it doesn't offer anything very revolutionary. Add the same speed and rubber burning. Only the size range has changed.


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